

It's hardly enough for you to empathise with his character, particularly since those scenes are surrounded by many hours of Kratos viciously tearing the heads off demons while he happily splashes around in their blood without a care in the world.īut it's those hours, gruesome beheadings and all, that prove to be the most entertaining. And sure, there are a few touching moments when Kratos reminisces about his deceased wife and child, but for the most part Ascension's emotional impact is limited to cut scenes of him looking moody, or getting a bit angry with one of the three evil furies he's chasing. It's a story that tries so very hard to have you relate to the mellowed-out Kratos. Instead, it's mostly down to the story (set 10 years before the original God Of War) to provide a change of pace, charting as it does Kratos' descent from a regular, albeit uber-strong human being into an unhinged ball of rage. The mythical beasts, the huge sense of scale, and the grotesquely violent combat are all here, but Ascension is not a fresh take on those things.
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There's an element of series fatigue at play too, mostly because there's little mechanically in Ascension that wasn't taken to its logical conclusion in God of War III. But without that constant fury permeating every punch, kick, and bloody hack-and-slash dismemberment, God of War: Ascension doesn't deliver that same gut punch of instant gratification as its predecessors. And the sense of scale as you clamber over vast statues that stand as tall as mountains, or joust with the tentacles that topple entire cities is impressive too.

Sure, like in all God of War games, the action is bloody, over the top, and entertaining.

Sadly, that makes things a little less exciting. Now Playing: God of War: Ascension Video Review By clicking 'enter', you agree to GameSpot's
